The Legend of Drizzt (2025)

To save Catti-brie, Drizzt Do’Urden must ally with a past foe and face a power that will change Faerûn forever in this gripping conclusion to the Transitions TrilogyWith the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest, Cadderly Bonaduce. But to find Cadderly, he must travel to the cathedral in Spirit Soaring, the very place from which he is banned. And to enter Spirit Soaring, he must first recruit his old enemy Drizzt Do’Urden to his cause.When Catti-brie is struck by an errant strand of the Weave, Jarlaxle is able to convince Drizzt and Bruenor that their plights are one and the same. Together, they travel to Spirit Soaring, where the priests and mages of Deneir—led by Cadderly—rush to arm themselves against the Ghost King. But with many losing faith and time quickly running out, the battle ahead looks more dire than ever.The Ghost King is the third book in the Transitions trilogy and the twenty-second installment in the Legend of Drizzt series.

Drizzt must decide if liberation is worth the cost of innocent lives in book two of the Transitions Trilogy.A shadowy organization of mages and pirates known as the Arcane Brotherhood has long held the city of Luskan in their power, but corruption now eats away at their ranks. Seeing this as an opportunity to finally defeat their leader, Arklem Greeth, legendary pirate hunter Captain Deudermont hatches a plot that will free the city of the Brotherhood’s iron grip.Elsewhere, Drizzt and Regis depart for Icewind Dale, where they suspect Wulfgar—having returned his adopted daughter to her biological mother—now lives in isolation. When they cross paths with Captain Deudermont on their journey, the pirate hunter reveals his plans and recruits the duo to fight against the Arcane Brotherhood. But rescuing Luskan from itself proves more difficult—and more violent—than anyone anticipated, leaving all to question if they will destroy the city before they can actually save it. The Pirate King is the second book in the Transitions trilogy and the twenty-first installment in the Legend of Drizzt series.

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The Ghost King: Dungeons & Dragons

Issue #22

$19.00

The Ghost King: Dungeons & Dragons

Release: July 14, 2026
The Pirate King: Dungeons & Dragons

Issue #21

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The Pirate King: Dungeons & Dragons

Release: July 14, 2026
The Orc King: Dungeons & Dragons

Issue #20

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The Orc King: Dungeons & Dragons

Release: July 14, 2026
The Two Swords: Dungeons & Dragons

Issue #19

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The Two Swords: Dungeons & Dragons

Release: March 17, 2026
The Lone Drow: Dungeons & Dragons

Issue #18

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The Lone Drow: Dungeons & Dragons

Release: March 17, 2026
The Thousand Orcs: Dungeons & Dragons

Issue #17

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The Thousand Orcs: Dungeons & Dragons

Release: March 17, 2026
Road Of The Patriarch: Dungeons & Dragons

Issue #16

$20.00

Road Of The Patriarch: Dungeons & Dragons

Release: December 02, 2025
Promise Of The Witch King: Dungeons & Dragons

Issue #15

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Promise Of The Witch King: Dungeons & Dragons

Release: December 02, 2025
Servant Of The Shard: Dungeons & Dragons

Issue #14

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Servant Of The Shard: Dungeons & Dragons

Release: December 02, 2025
Sea Of Swords: Dungeons & Dragons

Issue #13

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Sea Of Swords: Dungeons & Dragons

Release: August 19, 2025
The Spine Of The World: Dungeons & Dragons

Issue #12

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The Spine Of The World: Dungeons & Dragons

Release: August 19, 2025
The Silent Blade: Dungeons & Dragons

Issue #11

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The Silent Blade: Dungeons & Dragons

Release: August 19, 2025
Passage To Dawn: Dungeons & Dragons

Issue #10

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Passage To Dawn: Dungeons & Dragons

Release: January 07, 2025
Siege Of Darkness: Dungeons & Dragons

Issue #9

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Siege Of Darkness: Dungeons & Dragons

Release: January 07, 2025
Starless Night: Dungeons & Dragons

Issue #8

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Starless Night: Dungeons & Dragons

Release: January 07, 2025
The Legacy: Dungeons & Dragons

Issue #7

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The Legacy: Dungeons & Dragons

Release: January 07, 2025
The Halfling's Gem: Dungeons & Dragons

Issue #6

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The Halfling's Gem: Dungeons & Dragons

Release: September 24, 2024
Streams Of Silver: Dungeons & Dragons

Issue #5

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Streams Of Silver: Dungeons & Dragons

Release: September 24, 2024
The Crystal Shard: Dungeons & Dragons

Issue #4

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The Crystal Shard: Dungeons & Dragons

Release: September 24, 2024
Sojourn: Dungeons & Dragons

Issue #3

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Sojourn: Dungeons & Dragons

Release: May 21, 2024
Exile: Dungeons & Dragons

Issue #2

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Exile: Dungeons & Dragons

Release: May 21, 2024
Homeland: Dungeons & Dragons

Issue #1

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Homeland: Dungeons & Dragons

Release: May 21, 2024

Reading Order

  1. Homeland: Dungeons & Dragons

    Discover the origin story of one of Dungeons & Dragons’ greatest heroes, drow ranger Drizzt Do’Urden, in the thrilling first adventure in The Dark Elf Trilogy.As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the tradition of their matriarchal drow society. But the unexpected death of his older brother spares young Drizzt—though he is still at the mercy of his abusive sisters. As Drizzt grows older and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes that his idea of good and evil does not match that of his fellow drow, who show only cruelty to the other creatures of the Underdark. Can Drizzt stay true to himself in a such an unforgiving, unprincipled world?

  2. Exile: Dungeons & Dragons

    Drizzt Do’Urden fights for survival in the labyrinthine Underdark in the second book of The Dark Elf Trilogy.Ten years have passed since we last saw Drizzt Do’Urden and his magical feline companion, Guenhwyvar—and much has changed. Exiled from Menzoberranzan, the city of his childhood and the hub of drow society, Drizzt now wanders the subterranean maze of the Underdark in search of a new home. But loneliness is not the only thing that preys on Drizzt: His drow enemies, including his own siblings, would like nothing more than to see him dead. With murder on their minds, they begin their own search of the Underdark tunnels, forcing Drizzt to watch his back at every turn.

  3. Sojourn: Dungeons & Dragons

    Lone drow Drizzt Do’Urden emerges from the Underdark into the blinding light of day in this epic final chapter of The Dark Elf Trilogy.After years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to shapeshifters, Faerûn is full of unfamiliar creatures and fresh dangers, which Drizzt must learn to navigate if he is to survive. But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and mistrust. Can he find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?

  4. The Crystal Shard: Dungeons & Dragons

    Dungeons & Dragons hero Drizzt Do’Urden finds new friends and foes in the first book of the iconic Icewind Dale Trilogy.With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a warrior, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshinibon—the fabled Crystal Shard.The Crystal Shard is the first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

  5. Streams Of Silver: Dungeons & Dragons

    Drizzt Do’Urden and his companions set out to reclaim a lost dwarven stronghold in the second book of The Icewind Dale Trilogy and the fifth book in the greater Legend of Drizzt.Drizzt Do’Urden still struggles with his own inner voices, which call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of Bruenor’s dream that, at long last, the dwarf has decided to fulfill. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors, the group continues to fight—together.

  6. The Halfling's Gem: Dungeons & Dragons

    Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate and beyond in search of their friend. Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’s captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherworldly monsters. But will it be enough to stop them from rescuing Regis?The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.

  7. The Legacy: Dungeons & Dragons

    Drizzt Do’Urden is hunted by the goddess Lolth in the thrilling first book of The Legacy of the Drow series and the seventh book in the greater Legend of Drizzt. Having found a measure of peace among the dwarves in Mithral Hall, Drizzt Do’Urden begins to know contentment for the first time in his tumultuous life. Bruenor has reclaimed his throne. Regis has been freed from Artemis Entreri. Wulfgar and Catti-brie are to be wed. But for a renegade who hails from the Underdark—where his people, the ruthless drow, are ruled by priestesses of the goddess Lolth—no peace can last forever. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim the one soul that managed to elude her: Drizzt Do’Urden.The Legacy is the first book in the Legacy of the Drow series and the seventh book in the Legend of Drizzt series.

  8. Starless Night: Dungeons & Dragons

    To protect his friends, Drizzt Do’Urden returns to the City of Spiders in the second book of The Legacy of the Drow series and the eighth book in the greater Legend of Drizzt.Though Drizzt Do’Urden is still reeling from an unexpected death, he is allowed little time to grieve. Dark elves hell-bent on destruction are gathering in the caverns deep under Mithral Hall. To keep his adopted home and family safe, Drizzt must now return to the dreadful city of his birth. Nicknamed the City of Spiders, Menzoberranzan is one of the most dangerous places in the already perilous Underdark. For Drizzt, a rogue elf with a price on his head, setting foot inside the city is no small risk—it’s certain death. But he and his companions are no strangers to such dire circumstances. Driven by their love for and loyalty to the dwarves of Mithral Hall, they will engage the dark elves in combat and willingly lay down their lives.Starless Night is the second book in the Legacy of the Drow series and the eighth book in the Legend of Drizzt series.

  9. Siege Of Darkness: Dungeons & Dragons

    The conflict between the Underdark and the Mithral Hall comes to a head in the third book of The Legacy of the Drow series and the ninth book in the greater Legend of Drizzt. While Mithral Hall teems with whispers of the war to come, chaos erupts both above and below ground. On the surface of Faerûn, the first signs of the Time of Troubles make themselves known, forcing deities to assume their mortal forms. Beneath them in the Underdark, only one ancient house of the drow retains its arcane power, and Lolth has handed the reins of leadership over to the demon Errtu. But this turmoil cannot keep the drow from rising up from the black depths of the Underdark to battle the heroes of Mithral Hall, Drizzt Do’Urden and Bruenor Battlehammer. These warriors won’t go down without a fight—but they will have to make their stand without Wulfgar and Catti-brie.Siege of Darkness is the third book in the Legacy of the Drow series and the ninth book in the Legend of Drizzt series.

  10. Passage To Dawn: Dungeons & Dragons

    Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in the final installment of The Legacy of the Drow series and the tenth book in the greater Legend of Drizzt. It has been six years since the fateful Battle of Mithral Hall. For Drizzt Do’Urden and Catti-brie, this means six long years apart from their companions, and six long years of loss weighing heavily on their shoulders. But aboard Captain Deudermont’s Sea Sprite, there’s been no time for grief. Their days are consumed by the vastness of the Sword Coast, by salt spray and rolling clouds, and, more than anything, by the captain’s relentless pursuit of pirates. Yet just as Drizzt begins to settle into the patterns of life at sea, he receives a strange message, the contents of which send him and Catti-brie back to the very source of their pain—and into the clutches of a demon with vengeance on his mind.Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.

  11. The Silent Blade: Dungeons & Dragons

    Drizzt Do’Urden sets out to destroy the Crystal Shard in the first book of the Paths of Darkness trilogy and the eleventh book in the greater Legend of Drizzt.With Errtu defeated, Crenshinibon has been recovered. Wulfgar has been saved from his torment. Regis has gotten his three breakfasts. The Companions of the Hall should stand reunited and victorious—but all is not well for Drizzt and his friends. Wulfgar, while free, struggles with anger and bloodlust. Regis’s ruby pendant—once the property of his old master—seems to be a magnet for all things evil. And on Drizzt’s quest to finally destroy the evil Crystal Shard, the artifact instead falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally: Artemis Entreri.Follow the adventures of Drizzt and the Companions in the electrifying Paths of Darkness trilogy:THE SILENT BLADE • THE SPINE OF THE WORLD • SEA OF SWORDS

  12. The Spine Of The World: Dungeons & Dragons

    Join barbarian hero Wulfgar on another action-packed adventure in the second book of the Paths of Darkness trilogy and the twelfth book in the greater Legend of Drizzt.Spending just one day in the torture chambers of the Abyss would be enough to break even the heartiest soul. Wulfgar of Icewind Dale was there for six miserable years. Though Wulfgar has since been freed, he is still haunted by the memories of the pain he endured at the hands of his captor Errtu. Hoping to distance himself from his past, Wulfgar flees to the faraway port city of Luskan, where he isolates from his friends and develops an unhealthy penchant for booze.For Wulfgar, things will get worse before they get better. Fired from his gig at a tavern, robbed of his warhammer, and accused of murder, he goes on the run with Morik the Rogue—beginning a dangerous, combat-filled journey toward redemption.Follow the adventures of Drizzt and the Companions in the electrifying Paths of Darkness trilogy:THE SILENT BLADE • THE SPINE OF THE WORLD • SEA OF SWORDS

  13. Sea Of Swords: Dungeons & Dragons

    Drizzt and the Companions set out to save their imperiled friend in this thrilling conclusion to the Paths of Darkness trilogy and the thirteenth book in the greater Legend of Drizzt. When the mark of Wulfgar’s legendary warhammer is found on the pirate Sheila Kree, Drizzt Do’Urden knows that his friend is in dire need of help. Drizzt, Catti-brie, Regis, and Bruenor spring into action, determined to save Wulfgar and recover Aegis-fang once and for all. But the road to victory is paved with monsters—from goblins to ogres to Wulfgar’s own personal demons.Meanwhile, Wulfgar is also searching for Aegis-fang. Hot on the trail of Sheila Kree and her new follower, the moon elf Le’lorinel—a lifelong hater of Drizzt—Wulfgar will soon face a startling reunion with the Companions of the Hall. Together, they will fight side by side in the last battle for Wulfgar’s heart and soul.Follow the adventures of Drizzt and the Companions in the electrifying Paths of Darkness trilogy:THE SILENT BLADE • THE SPINE OF THE WORLD • SEA OF SWORDS

  14. Servant Of The Shard: Dungeons & Dragons

    The much-awaited story of master assassin Artemis Entreri, and the first installment of the Sellswords trilogy.Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave.Servant of the Shard is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series.

  15. Promise Of The Witch King: Dungeons & Dragons

    Mercenaries Artemis Entreri and Jarlaxle are caught between the ghost of a power-mad lich and the fury of an oath-bound knight in the second book of the Sellswords trilogy and the fifteenth book in the greater Legend of Drizzt.One of the long-lost books of the late Witch-King has been found. Its pages promise unimaginable powers—and the threat of death. But even the fact that the book kills anyone foolish enough to crack its cover does not keep people from fighting over it.Assassin Artemis Entreri and his companion, Jarlaxle, have come to the demon-haunted wastelands of the frozen north at the request of their dragon patron. Before long, they are trapped in a struggle between powerful forces that would like nothing more than to see them both dead. But Entreri and Jarlaxle aren’t just any wandering sellswords, and the ancient evils and bitter feuds of the wild Bloodstone Lands may have finally met their match.

  16. Road Of The Patriarch: Dungeons & Dragons

    While assassin Artemis Entreri wrestles with his past, dark elf Jarlaxle continues to fight for his place in the surface world in the final book of the Sellswords trilogy.Ilnezhara and Tazmikella are ancient dragons of great power, accustomed to easily manipulating the humans around them. But not all humans are so easily led. When they pushed Entreri and Jarlaxle into the heart of the Bloodstone Lands, not even they could have imagined the strength of the human assassin’s resolve, or the limitless expanse of the drow mercenary’s ambition.Artemis Entreri and Jarlaxle have begun to make a home for themselves in the rugged Bloodstone Lands, though not everyone is ready to trust men who've spent their lives killing for coin—much less one who is also an ex-devotee of a demon goddess. If they want to survive the Bloodstone Lands, they'll have to learn to trust their enemies... and be suspicious of their friends.Road of the Patriarch is the third book in the Sellswords trilogy and the sixteenth book in the Legend of Drizzt series.

  17. The Thousand Orcs: Dungeons & Dragons

    Fearsome enemies unite to destroy The Companions in this explosive first book of the Hunter's Blades trilogy.When Obould Many-Arrows and the united orc tribes band together with Gerti Orelsdottr and her frost giants, no one is safe. After a skirmish with the orcs almost ends in tragedy, Drizzt Do’Urden and the Companions join with Dagnabbit and a group of dwarves to warn nearby towns of the impending hordes.  But the fight inexorably comes to them at the Battle of Shallows, where humans and dwarves must unite to defend the settlement against the rampaging orcs and their allies. As blades slash and feet trample, even the heroes may not survive a desperate stand. The Thousand Orcs is the first book in The Hunter’s Blades trilogy and the seventeenth installment in the Legend of Drizzt series.

  18. The Lone Drow: Dungeons & Dragons

    Devastated by the loss of his friends, Drizzt Do’Urden wages a vicious battle against the orc army in the second book of the Hunter's Blades trilogy.Drizzt Do’Urden knows what it means to be alone. As a young drow, he was exiled from his home in the Underdark, reviled and feared by his own kind. Only after an arduous journey to Faerûn did he meet the surface dwellers who accepted him, befriended him, and became his steadfast allies. Now, those friends lie dead beneath a fallen tower, leaving Drizzt more alone than he has ever been before.Fueled by his rage and sorrow, Drizzt becomes the Hunter—the ultimate enemy of the orc hordes still ravaging the North under King Obould’s command. Convinced that everything he loves has been destroyed, he vows to do nothing except kill, kill, and kill again until there are no enemies left. But in the midst of Drizzt’s days of endless slaughter, a pair of elves appear with their pegasi, a promise of aid—and a spark of hope.The Lone Drow is the second book in The Hunter’s Blades trilogy and the eighteenth installment in the Legend of Drizzt series.

  19. The Two Swords: Dungeons & Dragons

    The war between Drizzt and King Obould rages on in this remarkable conclusion to The Hunter’s Blades trilogyDark elf Drizzt Do'Urden would like nothing more than to kill King Obould Many-Arrows, the leader of the orc army that slaughtered his closest friends. Now, it seems even Innovindil, Drizzt’s new moon elf companion, cannot escape the grip of Obould’s murderous scourge. When the orc king steals Innovindil’s beloved pegasus, Drizzt must accompany her on a rescue mission to the northern lands of the frost giants—even if it means suffering the same fate as the Companions.Except the Companions are not dead... yet. Unbeknownst to Drizzt, they are sealed inside the walls of Mithral Hall, awaiting a battle that will either make or break them. As Obould's horde prepares for a siege just outside the gates, Bruenor must mastermind a plan that will defeat the orcs and lead his clan to victory.The Two Swords is the third book in The Hunter’s Blades trilogy and the nineteenth installment in the Legend of Drizzt series.

  20. The Orc King: Dungeons & Dragons

    The newfound and fragile peace between the orcs and the dwarves is tested in this first installment of the Transitions TrilogyThe end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: Catti-brie who is recovering from a serious injury or Wulfgar as he mourns the death of his wife. Together, Wulfgar and Catti-brie leave Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym.But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World.The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.

  21. The Pirate King: Dungeons & Dragons

    Drizzt must decide if liberation is worth the cost of innocent lives in book two of the Transitions Trilogy.A shadowy organization of mages and pirates known as the Arcane Brotherhood has long held the city of Luskan in their power, but corruption now eats away at their ranks. Seeing this as an opportunity to finally defeat their leader, Arklem Greeth, legendary pirate hunter Captain Deudermont hatches a plot that will free the city of the Brotherhood’s iron grip.Elsewhere, Drizzt and Regis depart for Icewind Dale, where they suspect Wulfgar—having returned his adopted daughter to her biological mother—now lives in isolation. When they cross paths with Captain Deudermont on their journey, the pirate hunter reveals his plans and recruits the duo to fight against the Arcane Brotherhood. But rescuing Luskan from itself proves more difficult—and more violent—than anyone anticipated, leaving all to question if they will destroy the city before they can actually save it. The Pirate King is the second book in the Transitions trilogy and the twenty-first installment in the Legend of Drizzt series.

  22. The Ghost King: Dungeons & Dragons

    To save Catti-brie, Drizzt Do’Urden must ally with a past foe and face a power that will change Faerûn forever in this gripping conclusion to the Transitions TrilogyWith the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest, Cadderly Bonaduce. But to find Cadderly, he must travel to the cathedral in Spirit Soaring, the very place from which he is banned. And to enter Spirit Soaring, he must first recruit his old enemy Drizzt Do’Urden to his cause.When Catti-brie is struck by an errant strand of the Weave, Jarlaxle is able to convince Drizzt and Bruenor that their plights are one and the same. Together, they travel to Spirit Soaring, where the priests and mages of Deneir—led by Cadderly—rush to arm themselves against the Ghost King. But with many losing faith and time quickly running out, the battle ahead looks more dire than ever.The Ghost King is the third book in the Transitions trilogy and the twenty-second installment in the Legend of Drizzt series.