Viz Media Ongoing Series

REAL GN (2025)

People who want to change their circumstances always have to struggle to achieve their goals. Progress is anything but direct-it proceeds forward and back, via gains and setbacks alike. The key is to keep moving forward, stopping only for a moment. Nomiya, Togawa, and Takahashi all face the choice of embracing their future or ceasing their progress every single day. Will this be the day that they finally surrender? Or will this be the day that they begin to move forward? For older teen audiences.

"Out of shape and out of practice, Nomiya comes to terms with the reality of where he's at in basketball and in life. Meanwhile, Togawa faces one of the biggest disappointments in his wheelchair basketball career. And just when Takahashi finds a glimmer of hope in playing ball again, he's confronted by the enormity of how much he has to overcome. Will their passion for the game be strong enough to pull them through? For older teen audiences. "

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15
Issues
N/A
Pages/Issue
Ongoing
Frequency
TBD
Rating

All Issues

Real Graphic Novel Volume 16

Issue #16

$16.99

Real Graphic Novel Volume 16

Release: October 29, 2025
Real Graphic Novel Volume 15

Issue #15

$12.99

Real Graphic Novel Volume 15

Release: December 22, 2021
Real Graphic Novel Volume 14

Issue #14

$12.99

Real Graphic Novel Volume 14

Release: December 16, 2015
Real Graphic Novel Volume 13

Issue #13

$12.99

Real Graphic Novel Volume 13

Release: November 19, 2014
Real Graphic Novel Volume 11

Issue #11

$12.99

Real Graphic Novel Volume 11

Release: November 21, 2012
Real Graphic Novel Volume 10

Issue #10

$12.99

Real Graphic Novel Volume 10

Release: November 16, 2011
Real Graphic Novel Volume 09

Issue #9

$12.99

Real Graphic Novel Volume 09

Release: November 17, 2010
Real Graphic Novel Volume 08

Issue #8

$12.99

Real Graphic Novel Volume 08

Release: April 21, 2010
Real Graphic Novel Volume 07

Issue #7

$12.99

Real Graphic Novel Volume 07

Release: January 20, 2010
Real Graphic Novel Volume 06

Issue #6

$12.99

Real Graphic Novel Volume 06

Release: October 21, 2009
Real Graphic Novel Volume 05

Issue #5

$12.99

Real Graphic Novel Volume 05

Release: July 22, 2009
Real Graphic Novel Volume 04

Issue #4

$12.99

Real Graphic Novel Volume 04

Release: April 22, 2009
Real Graphic Novel Volume 03 (O/A)

Issue #3

$12.99

Real Graphic Novel Volume 03 (O/A)

Release: November 20, 2013
Real Graphic Novel Volume 02 (O/A)

Issue #2

$12.99

Real Graphic Novel Volume 02 (O/A)

Release: November 13, 2013
Real Graphic Novel Volume 01 (O/A)

Issue #1

$12.99

Real Graphic Novel Volume 01 (O/A)

Release: March 14, 2012

Reading Order

  1. Real Graphic Novel Volume 01 (O/A)

    "Real is a tale of triumph over adversity told in the unmatched illustrative style of one of Japan's most popular and talented creators, Takehiko Inoue (Slam Dunk, Vagabond). The series' main characters, three young men in their late teens, have one thing in common - their love of basketball. As they experience harrowing personal tragedies, their love for the sport provides an unexpected lifeline and a path to redemption. "

  2. Real Graphic Novel Volume 02 (O/A)

    "Real is a tale of triumph over adversity told in the unmatched illustrative style of one of Japan's most popular and talented creators, Takehiko Inoue (Slam Dunk, Vagabond). The series' main characters, three young men in their late teens, have one thing in common - their love of basketball. As they experience harrowing personal tragedies, their love for the sport provides an unexpected lifeline and a path to redemption. "

  3. Real Graphic Novel Volume 03 (O/A)

    "Real is a tale of triumph over adversity told in the unmatched illustrative style of one of Japan's most popular and talented creators, Takehiko Inoue (Slam Dunk, Vagabond). The series' main characters, three young men in their late teens, have one thing in common - their love of basketball. As they experience harrowing personal tragedies, their love for the sport provides an unexpected lifeline and a path to redemption. "

  4. Real Graphic Novel Volume 04

    "Kiyoharu Togawa is selected to compete for a coveted spot on Japan's National Wheelchair Basketball Team. But with the prospects of this upcoming challenge weighing heavy on his mind, he reflects upon the demons of his past--his battle with cancer and rehabilitation as well as his bitter conflicts with his father. Togawa's passion for his sport is just about the only thing in life that can give him the strength to pull through."

  5. Real Graphic Novel Volume 05

    "TITLE: Real, Vol. 5 By Takehiko Inoue CALL OUT: By Acclaimed Creator Takehiko Inoue Synopsis: Tomomi Nomiya is a young tough whose life goes horribly awry after he gets in an accident and causes a young woman to lose the use of her legs. After months of tormented soul searching, he sets his mind to face the two greatest fears of his life, getting back on the road to get his driver's license and visiting the girl whose life he has irreparably damaged."

  6. Real Graphic Novel Volume 06

    "By Takehiko Inoue Synopsis: Takahashi has an awkward reunion with his father, who has been absent from his life for the past eight years. As father and son struggle with the difficulties of Takahashi's adjustment to life in a wheelchair, they must also come face to face with how much damage was done to Takahashi as a young boy facing the reality of growing up in a broken home."

  7. Real Graphic Novel Volume 07

    "By Takehiko Inoue Synopsis: With the Tokyo regionals coming up, Kiyoharu Togawa is at a crossroads. Should he stay with the Tigers or should he go to the Dreams, where the level of play is so intense it will surely boost his already formidable playing skills? "

  8. Real Graphic Novel Volume 08

    "While Togawa and the Tigers are finally gelling and coming together as a team, Nomiya finds himself still without a job and without any real direction in life. His true path continues to elude him until an unlikely source gives him new perspective on it all. Meanwhile, Takahashi struggles with acceptance and rehabilitation, but he hasn't given up on himself just yet."

  9. Real Graphic Novel Volume 09

    "Three young men--all struggling with issues involving paralysis--become interconnected through their love for basketball. Tomomi Nomiya is a tough guy and b-ball nut whose life is turned upside down when he causes a girl to become paralyzed. Kiyoharu Togawa is a stoic 19-year-old whose Spartan work ethic alienates him from the rest of his wheelchair team. Hisanobu Takahashi is a conceited high school basketball captain who struggles with paraplegia after a terrible accident."

  10. Real Graphic Novel Volume 10

    "By Takehiko Inoue That life-changing moment when you discover what you really want to do - Togawa had his a while back and is determined to achieve his goal. Nomiya just recently had his epiphany and can't wait to take his next step forward. Takahashi is on the verge of finding out what he can aspire to and that it's always been there for him."

  11. Real Graphic Novel Volume 11

    "Drama, tragedy and fast breaks... on wheels. Life goes on... Get Real. Age Rating: T+"

  12. Real Graphic Novel Volume 13

    "A gritty, basketball manga from the critically acclaimed creator of Slam Dunk and Vagabond!"

  13. Real Graphic Novel Volume 14

    "Takahashi has finally decided to pick up the ball again. But wheelchair basketball is a completely different game, and he'll have to start from the fundamentals. Will Takahashi's ego and his old ways prevent him from finding his passion? For older teen audiences. "

  14. Real Graphic Novel Volume 15

    "Out of shape and out of practice, Nomiya comes to terms with the reality of where he's at in basketball and in life. Meanwhile, Togawa faces one of the biggest disappointments in his wheelchair basketball career. And just when Takahashi finds a glimmer of hope in playing ball again, he's confronted by the enormity of how much he has to overcome. Will their passion for the game be strong enough to pull them through? For older teen audiences. "

  15. Real Graphic Novel Volume 16

    People who want to change their circumstances always have to struggle to achieve their goals. Progress is anything but direct-it proceeds forward and back, via gains and setbacks alike. The key is to keep moving forward, stopping only for a moment. Nomiya, Togawa, and Takahashi all face the choice of embracing their future or ceasing their progress every single day. Will this be the day that they finally surrender? Or will this be the day that they begin to move forward? For older teen audiences.