MIND MGMT (2012)
"Meru and the small resistance she has assembled are too late. Mind Management is operational, with orders to remake the world. In a last-ditch effort, Meru fights her way through a reality shaped by the Eraser, in the oversized conclusion to 'The Immortals'! "
"Meru and the team infiltrate the new Mind Management HQ, only to be drawn into a psychic battlefield combining the talents of multiple enemy agents! Plus, the origin of the Eraser's right-hand man!"
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Writer
Matt KindtReading Order
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Mind Mgmt #1 Kindt Cover
"Matt Kindt, the most original voice in genre comics, outdoes himself in this bold new espionage series! Reporting on a commercial flight where everyone aboard lost their memories, a young journalist stumbles onto a much bigger story, the top-secret Mind Management program. Her ensuing journey involves weaponized psychics, hypnotic advertising, talking dolphins, and seemingly immortal pursuers, as she attempts to find the flight's missing passenger, the man who was Mind MGMT's greatest success-and its most devastating failure. But in a world where people can rewrite reality itself, can she trust anything she sees?"
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Mind Mgmt #2
"Matt Kindt's cutting-edge spy-fi series continues! Young journalist Meru's investigation into MIND MGMT, an espionage unit of psychic spies, and the rogue field agent whose defection nearly destroyed the entire operation becomes even more complicated when the CIA takes an interest! But whose side are they on? As the story takes her from Mexico to Zanzibar, Meru discovers more clues about MIND MGMT's history and encounters some of its victims, all while pursued by tireless Immortals!"
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Mind Mgmt #3
"As Meru's investigation of MIND MGMT takes her to China and its 'miracle dolphins,' she begins to realize that the clues she's been following have been intentionally left for her. What do the horrors she's seen on her journey have to do with a psychic espionage agency dating back to WWI, and why does its most notorious defector, Henry Lyme, want Meru to find him? "
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Mind Mgmt #4
"After following his trail around the world, Meru has finally found the missing passenger from the Amnesia Flight, but as he tells his story, she learns the mystery goes much deeper. In the first of two parts, witness the history of the secret MIND MGMT agency, revealed by the psychic spy who nearly destroyed it from within. And as Meru listens, the Immortals are only a few steps behind!"
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Mind Mgmt #5
"The secret origin of MIND MGMT's greatest agent concludes, with the revelation of his final days at the agency. A gifted psychic able to control the emotions of others, Henry Lyme fell apart when he began to fear that the love of his wife and the admiration of his peers were lies created by his abilities. And when so powerful a mind becomes unhinged, it wreaks terrible destruction on all around it!"
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Mind Mgmt #6
"Henry Lyme's past is revealed, but investigator Meru wasn't prepared for Lyme's shocking confession about tragedies in her own life. Learning that her world-spanning journey has been just another part of the psychic spy's game, Meru fights back, as MIND MGMT's first arc reaches its twist-filled climax!"
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Mind Mgmt #7
"We've learned some of the secrets of Henry Lyme; now get ready to meet the rest of MIND MGMT, beginning with the Ad Man! With the remains of MIND MGMT on Lyme's tail, the former spy is forced to seek help from other defectors. "
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Mind Mgmt #8
"The psychic-spy agency Mind Management is being rebuilt, and Henry Lyme, the agent who brought it down the first time, will do anything to stop it! The next stop in Lyme's recruitment drive brings he and investigator Meru to a quiet university where another defector teaches, but when the agents on their tail arrive, everything goes to hell! More secrets come out and the danger rises as MIND MGMT's second arc heats up!"
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Mind Mgmt #9
"The fight against the shadowy Mind Management organization spreads to the Middle East! The race is on, as former agent Henry Lyme and investigator Meru rush to recruit assets like the Musician-whose pop music influences the politics and unrest in Egypt-before MIND MGMT does!"
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Mind Mgmt #10
"Only the Futurist can help Lyme and Meru find Mind Management's hidden training ground, Shangri-la. But how can they track a man who knows their every move before they do?"
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Mind Mgmt #11
"Once, Mind Management's agents were trained in its remote headquarters, Shangri-la. Now, with MIND MGMT shut down-at least officially-its location has been erased from every former agent's memories. So how do you find a secret base? With a secret map."
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Mind Mgmt #12
"'The Futurist' concludes, as Lyme faces the Immortals in a battle royale at Shangri-la! Meru discovers the secrets of the Monks-and her own! The origin of the Hulk reaches its explosive finale! Plus more, in the comic that gives you your money's worth!"
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Mind Mgmt #13
"Prepare for MIND MGMT's most surreal arc yet, in this first in a series of one-shot stories! This month, how will sleeper agent The Home Maker maintain her cover when Mind Management invades suburbia?"
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Mind Mgmt #14
"What you don't know about Meru could just about fit in this issue!"
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Mind Mgmt #15
"What happened to Henry Lyme between MIND MGMT's first and second stories? Why is the former loner now assembling a team around himself? Who is out to destroy him? All is revealed in this issue!"
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Mind Mgmt #17
"MIND MGMT's third arc comes to its explosive, oversized conclusion, as each of the one-shot stories collide in a suburban neighborhood destabilized by sleeper agent the Home Maker. As Lyme, the Eraser, and Meru each follow their own agenda, a psychic battle royale engulfs the community! Extra pages! Same price! Don't miss October's MIND MGMT Volume 2 hardcover! Matt Kindt's (JLA, 3 Story) most berserk issue yet!"
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Mind Mgmt #18
"Once one of Mind Management's youngest and most unusual agents, Ella the Animal Kid had a crisis of conscience and disappeared for years. Now Meru's found her, but is it to interview Ella for her book or to make her take a side? And either way, can she escape the jungle alive?"
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Mind Mgmt #19
"The second half of Matt Kindt's MIND MGMT epic begins with just as many questions as the first! Meru is back on the team, but can she ever trust Lyme again? What role did the Magician play in the Management in the 1960s through the 1980s? And what is the secret of the seven Immortals? o New story arc! o Don't miss the prologue in Dark Horse Presents #31! 'This is why I read comics.'-Weekly Comic Book Review "
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Mind Mgmt #20
"If you thought Mind Management was wild today, wait until you meet the agents of the swinging 1970s! Matt Kindt (Justice League of America) is taking comics by storm! Introducing a new Giant Man from the creator of 3 Story! 'MIND MGMT is the kind of conspiracy thriller that I can wholeheartedly buy into.'- Comic Book Resources"
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Mind Mgmt #21
"MIND MGMT goes quiet this month in a special 'silent' issue! But in a world of psychics and mind readers, silence screams louder than words!"
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Mind Mgmt #22
"With the team spread out around the world on the hunt for the Magician, each member faces a deadly trial-and one doesn't return!"
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Mind Mgmt #23
"Meru, Lyme, and company make a final, desperate attempt to recruit the Magician, but after they receive a devastating blow from the Eraser, all may be lost! Will the Management be reborn?! o New York Times bestseller! o The staggering conclusion to 'The Magician'! 'What a f#@king book . . .'-Comic Bastards"
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Mind Mgmt #24
"MIND MGMT concludes its second year in this crucial one-shot revealing 'The Life and Times of Henry Lyme,' with a shocking twist that sets up the final two arcs! o The AV Club's best series of 2013! o This issue is the perfect jumping-on point for new readers! o Retailers, see your order form for a special offer. 'Matt Kindt is a storyteller so fully in control of his gifts that his graphic novels read like quietly compelling arguments for the comics medium's narrative potential.'-NPR 'There's espionage and conspiracy for the thriller seekers, and mind control, loquacious dolphins and reality corkscrewing like taffy for fans of Lost, Fringe, and The Prisoner.'-New York Times "
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Mind Mgmt #25
"After nearly losing her mind at the hands of the Eraser, Meru begins her final journey to the heart of Mind Management! o The beginning of the end! o Includes a special recap story for new readers! 'It will blow your mind.' -Unleash the Fanboy"
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Mind Mgmt #26
"Lyme, Dusty, Bill, and Perrier are all dead or missing. Alone in a world of rogue mind managers, Meru sets out in search of the first Immortal . . . rumored to still be alive somewhere in South America! o New York Times bestseller! 'It will blow your mind.'-Unleash the Fanboy 'There is simply nothing quite like MIND MGMT. And there probably never will be.'-Comic Bastards "
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Mind Mgmt #27
"Deep in South America, Meru receives training from the oldest living agent of Mind Management and, in the process, gets a peek into what the Management was really like in the mid-twentieth century!"
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Mind Mgmt #28
"Meru has a new mission: targeting every agent loyal to the Eraser's new Management. Sides are being chosen, and the final line is being drawn! Matt Kindt (Star Wars: Rebel Heist) brings the threads together! The final year heats up!"
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Mind Mgmt #29
"Meru takes on the Eraser one on one, with deadly results. But will a familiar face in sunglasses show up just in time?"
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Mind Mgmt #30
"Finally, the true history of the enigmatic Eraser is revealed-and her shocking past will ignite everything in the present. The final war is here!"
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Mind Mgmt #31
"The final MIND MGMT arc takes everything right back to the beginning, as Meru looks back at the mysterious Flight 815, the event that started it all!"
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Mind Mgmt #32
"Meru's last remaining allies fight their way across the globe to make their way back to her as the Eraser's new Mind Management works to track them down!"
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Mind Mgmt #33
"Every mystery, every revelation, every backstory, every death has led to this-Meru and a handful of former agents make their final stand against the Eraser and her rebuilt Mind Management!"
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Mind Mgmt #34
"Meru and the team infiltrate the new Mind Management HQ, only to be drawn into a psychic battlefield combining the talents of multiple enemy agents! Plus, the origin of the Eraser's right-hand man!"
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Mind Mgmt #35
"Meru and the small resistance she has assembled are too late. Mind Management is operational, with orders to remake the world. In a last-ditch effort, Meru fights her way through a reality shaped by the Eraser, in the oversized conclusion to 'The Immortals'! "