HINAMATSURI GN (2025)
At last, the long-awaited conclusion to the yakuza-meets-psychokinetic-girl urban life comedy is here! The stage is set. All that's left is to let Rockllusion loose and change the future. Teenage CEO Hitomi Mishima is ready to wow the planet with her carefully orchestrated music festival, where Hina, Anzu, and Mao will pour their souls into what's certain to be a once-in-a-lifetime performance. Enjoy the last laughs with all your favorite characters, along with a bevy of special treats-including additional art, character bios, a special epilogue, and exclusive author commentary-all right here in Volume 19 of Hinamatsuri.
Atsushi's hell-bent insistence on revolutionizing music as we know it, coupled with Hitomi's boundless professional success, is sending the entire nation of Japan hurtling toward destruction. With the situation already too far out of control for any one of our heroes to grapple with, the only option is to band together-literally! Join Hina, Anzu, and Mao as they tap into their inner rebel, turning their all-new girl group into an underground sensation that just might have the momentum to make Rockllusion a real phenomenon. Nitta and Hitomi are helping out behind the scenes, smoothing out their differences as they prepare to take the corporate world by storm. And back at the Nitta residence, NITTA VER 4.0 is officially part of the family, and he's about to try his hand at duties outside the home.
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Writer
Masao OhtakeReading Order
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Hinamatsuri Graphic Novel Volume 01
"Nitta is an ambitious, young member of the Ashikawa-gumi yakuza syndicate. One day, a mysterious, oval-shaped object falls out of thin air into his apartment, and suddenly changes everything! Inside the object is an expressionless young girl named Hina. The girl has formidable telekinetic powers that she uses to threaten Nitta, forcing him to allow her to live in his apartment. Dangers abound as the yakuza member and young psychic begin their life together as roommates! For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 02
"Nitta is an ambitious, young member of the Ashikawa-gumi yakuza syndicate. One day, a mysterious, oval-shaped object falls out of thin air into his apartment, and suddenly changes everything! Inside of the object is an expressionless young girl named Hina. The girl has formidable telekinetic powers that she uses to threaten Nitta, forcing him to allow her to live in his apartment. Dangers abound as the yakuza member and young psychic begin their life together as roommates! Originally a one-shot published in the Japanese manga magazine Fellows!, Hinamatsuri quickly became a favorite following its serialization. And now, propelled to success by the passionate support from fans, the strange world of Hinamatsuri is finally being published as a trade paperback! For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 03
"The Doll Festival, or Hinamatsuri, is a celebration held in hopes that young girls grow up healthy and happy. Fortunately, as the bizarre world of Hinamatsuri continues to unfold, our beloved characters are all doing just that: audacious-little-psychokinetic Hina, brave-homeless-girl Anzu, and talented-junior-high-schooler Hitomi. For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 04
"It has been some time since Hina first used her immense powers to threaten Nitta and claim a spot in his home, settling into her new life in modern Japan and spending most of her time lazing about. But now, something seems to have changed. First, Hina's inner hard-rockin' spirit begins to thrash out. Then, she gets herself involved in the world of shady lending. And finally, she starts taking lessons in social etiquette and the arts? What on earth has gotten into this girl? Also revealed in this volume is Hina's mysterious classmate, Sayo Aizawa-until now just a strange presence appearing in occasional panels. For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 05
"She cries. She smiles. She's the other psychokinetic girl we've come to know! Anzu continues to enjoy an impoverished, yet delightful, life with her homeless compatriots. But when the park they all call home is slated for removal, the other residents don't even put up a fight. They decide it's a lost cause and prepare to move on, but Anzu acts on her own initiative, setting in motion a plan to protect her one and only 'home.' Get ready for countless tears and smiles from Anzu, the brave psychokinetic homeless girl! For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 06
"Hitomi is in the first grade of middle school, where she's in charge of taking care of Hina, her hapless classmate. Her kindhearted nature prevents her from turning down any request for help, and she seems to have a knack for everything she tries. The two traits are a catastrophic combination that lead to Hitomi working downtown as a bartender after school, where her drive toward perfection and skill with customers rockets her to notoriety as a bartending prodigy. When Hitomi's mother finds out about her daughter's nighttime gig, things blow up at home and Hitomi decides to run away."
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Hinamatsuri Graphic Novel Volume 07
"Get ready for more adventures with the psychokinetic girl and her yakuza caretaker! The mysterious Kei continues to observe Hina from a safe distance. Once her investigation is complete, it will be time to move on to the next mission: bring Hana back. Is Nitta and Hina's life together about to the come to an end?! Find out in the volume 7 of Hinamatsuri! For readers ages 13 and up!"
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Hinamatsuri Graphic Novel Volume 08
"A third psychokinetic girl appears! Yet another girl is summoned to try and drag Hina back to their world! After Anzu, this makes three! The new girl's name? Mao. There's only one small hiccup: when Mao arrives, she finds herself stuck on a solitary island way out in the ocean. It looks like this psychokinetic girl's gonna be busy polishing up on her wilderness survival skills first. Meanwhile, Anzu tries out her first day of school, and Hitomi continues to rise to new, international heights when she finds herself on a short-term exchange program. "
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Hinamatsuri Graphic Novel Volume 09
"One day a little girl with bewildering supernatural powers dropped right into the middle of an ambitious young yakuza member's life. His name was Yoshifumi Nitta, and hers was Hina. Thus began their days together (forcibly, thanks to Hina's powers). Now a year has passed, Nitta has taken over the title of lieutenant in his syndicate, and he seems to be doing well enough in his role as Hina's pretend father. Yet the duo's time together is rarely peaceful; every day seems to hold a new calamity in store."
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Hinamatsuri Graphic Novel Volume 10
"Three years have passed since Hina crashed straight into Nitta's life. She's grown into a charming young high schooler. But what kind of school accepts a student with academic performance like Hina's? And what about Nitta? Is the 'Monster of the Modern Era' still living up to his underworld reputation? Hitomi's grown up, too. What kind of future does an unstoppable middle school student choose? And don't forget about Anzu. What's the perfect daughter doing with her life now?"
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Hinamatsuri Graphic Novel Volume 11
"Yoshifumi Nitta. Age: 36. Occupation: Yakuza. Number of children: 1. (Erm Kind of.) When you're stuck in an endless sprint on the fast track to success and busy maintaining your image as the fearsome 'Monster of the Modern Era,' there's never a moment to just kick back and relax. But now, Nitta comes head to head with an entirely new threat: High school student and entrepreneur extraordinaire Hitomi Mishima. Get ready for a sales strategy showdown between monster mobster and talented teenager!"
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Hinamatsuri Graphic Novel Volume 12
Don't worry! The psychokinetics are still at play! Take another peek into the daily lives of three psychokinetic girls who have settled down in modern-day Tokyo. Hina is loafing her way through high school, Anzu is serving up ramen from her very own food cart, and Mao is busy teaching classes at her trendy new fitness club. But while the three have been careful to keep their powers under wraps, looming danger may force them to take a few risks!
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Hinamatsuri Graphic Novel Volume 13
The Jadou Association's hired thugs have been sent running back to Western Japan, and the Oudou's hierarchy has managed to avoid complete collapse, thanks to the determined efforts of Hina and Yoshifumi Nitta - aka "The Monster of the Modern Era." But things won't stay quiet for long. The next phase of the Jadou's takeover plot is already in motion. To spearhead the offensive, they've sent one of their top lieutenants deep into Oudou territory. His name? Masaki Tsuda. And at his side stands a mysterious young boy.
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Hinamatsuri Graphic Novel Volume 14
Catch up on the very unusual lives of four 16-year-old girls living in Tokyo. There's Hina Nitta, the psychokinetic high schooler; Anzu, the ramen cart owner who's stubbornly carrying on a cherished family recipe; Mao, the kung fu beauty who just wants to make a friend; and Hitomi Mishima, the wunderkind CEO who can't stop moving up in the world. They're all making their way forward the only way they know how, jumping from one absurd situation to the next.
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Hinamatsuri Graphic Novel Volume 15
When Haru was sent back in time by his mysterious future government, he was given one order: Make Rockllusion a reality. Now that he's located and assembled all the relevant individuals, he's ready to reveal the impact that the fusion of music and illusion is set to have on our world. Brace yourself for the shocking origin story of Hina and her psychokinetic pals!
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Hinamatsuri Graphic Novel Volume 16
Japan is on the edge of a new era, and Nitta the Monster has one final piece of business to take care of: making amends with Anzu. He can't stop thinking about the countless evenings he's enjoyed at the cart over a steaming bowl of ramen, and he's prepared to do whatever it takes to reclaim that tiny taste of how great fatherhood can be. Meanwhile, the hilarious confrontations continue, this time with Hina vs. Haru, Mika Nitta vs. the Teihen High Karate Club, and Mao vs. the entire Way of the Supreme Fist.
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Hinamatsuri Graphic Novel Volume 17
Atsushi's unquenchable thirst for Rockllusion stands to plunge the entire nation into chaos. As much as they'd like to avoid any association whatsoever, Hitomi, Nitta, and Hina find themselves compelled to act to avert this awful future.
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Hinamatsuri Graphic Novel Volume 18
Atsushi's hell-bent insistence on revolutionizing music as we know it, coupled with Hitomi's boundless professional success, is sending the entire nation of Japan hurtling toward destruction. With the situation already too far out of control for any one of our heroes to grapple with, the only option is to band together-literally! Join Hina, Anzu, and Mao as they tap into their inner rebel, turning their all-new girl group into an underground sensation that just might have the momentum to make Rockllusion a real phenomenon. Nitta and Hitomi are helping out behind the scenes, smoothing out their differences as they prepare to take the corporate world by storm. And back at the Nitta residence, NITTA VER 4.0 is officially part of the family, and he's about to try his hand at duties outside the home.
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Hinamatsuri Graphic Novel Volume 19
At last, the long-awaited conclusion to the yakuza-meets-psychokinetic-girl urban life comedy is here! The stage is set. All that's left is to let Rockllusion loose and change the future. Teenage CEO Hitomi Mishima is ready to wow the planet with her carefully orchestrated music festival, where Hina, Anzu, and Mao will pour their souls into what's certain to be a once-in-a-lifetime performance. Enjoy the last laughs with all your favorite characters, along with a bevy of special treats-including additional art, character bios, a special epilogue, and exclusive author commentary-all right here in Volume 19 of Hinamatsuri.