Viz Media Ongoing Series

HIKARU NO GO GN (2025)

"(W) Yumi Hotta (A) Takeshi Obata Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume!"

"After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!"

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13
Issues
N/A
Pages/Issue
Ongoing
Frequency
TBD
Rating

Cover Artist

Takeshi Obata

All Issues

Hikaru No Go TPB Volume 23

Issue #23

$9.99

Hikaru No Go TPB Volume 23

Release: May 04, 2011
Hikaru No Go TPB Volume 22

Issue #22

$9.99

Hikaru No Go TPB Volume 22

Release: February 02, 2011
Hikaru No Go TPB Volume 21

Issue #21

$9.99

Hikaru No Go TPB Volume 21

Release: November 03, 2010
Hikaru No Go TPB Volume 20

Issue #20

$9.99

Hikaru No Go TPB Volume 20

Release: July 14, 2010
Hikaru No Go TPB Volume 19

Issue #19

$9.99

Hikaru No Go TPB Volume 19

Release: May 05, 2010
Hikaru No Go TPB Volume 18

Issue #18

$9.99

Hikaru No Go TPB Volume 18

Release: February 03, 2010
Hikaru No Go TPB Volume 17

Issue #17

$9.99

Hikaru No Go TPB Volume 17

Release: November 04, 2009
Hikaru No Go TPB Volume 16

Issue #16

$7.95

Hikaru No Go TPB Volume 16

Release: August 05, 2009
Hikaru No Go TPB Volume 15

Issue #15

$7.95

Hikaru No Go TPB Volume 15

Release: May 06, 2009
Hikaru No Go TPB Volume 14

Issue #14

$7.95

Hikaru No Go TPB Volume 14

Release: February 04, 2009
Hikaru No Go Graphic Novel Volume 03 (Nov043021)

Issue #3

$7.95

Hikaru No Go Graphic Novel Volume 03 (Nov043021)

Release: October 15, 2014
Hikaru No Go Graphic Novel Volume 02 (Curr Printing) (Oct128161)

Issue #2

$9.99

Hikaru No Go Graphic Novel Volume 02 (Curr Printing) (Oct128161)

Release: October 22, 2014
Hikaru No Go Graphic Novel Volume 01 (Mar042878)

Issue #1

$7.95

Hikaru No Go Graphic Novel Volume 01 (Mar042878)

Release: October 15, 2014

Reading Order

  1. Hikaru No Go Graphic Novel Volume 01 (Mar042878)

    "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic ¾ and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the 'Divine Move' so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go."

  2. Hikaru No Go Graphic Novel Volume 02 (Curr Printing) (Oct128161)

    "Volume 1 left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of GO with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao GO Club and the optimistic few of the Haze GO Club in this new volume of Hikaru No Go. As enticing as the GO games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression."

  3. Hikaru No Go Graphic Novel Volume 03 (Nov043021)

    "Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. With the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play on the Haze Middle School Go Club. Then Akari, Kimihiro and Hikaru discover there is someone worthy enough to possibly help them win some Go tournaments."

  4. Hikaru No Go TPB Volume 14

    "Hikaru no Go, Volume 14 Creator: Yumi Hotta and Takeshi Obata When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, 'sai' must reveal his true identity, if he loses, he will quit the game forever! "

  5. Hikaru No Go TPB Volume 15

    "Hikaru no Go, Volume 15 Creator: Yumi Hotta and Takeshi Obata Hikaru ignores Sai's pleas to let him play Go, and then one day Sai vanishes! Where has he gone? Will he ever come back? Will Hikaru be able to play without Sai's coaching? "

  6. Hikaru No Go TPB Volume 16

    "Title: Hikaru no Go, Vol. 16 By Yumi Hotta and Takeshi Obata Synopsis: Upon Isumi's return from China, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?"

  7. Hikaru No Go TPB Volume 17

    "Yumi Hotta (w/a) A Familiar Face From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other..."

  8. Hikaru No Go TPB Volume 18

    "By Yumi Hotta Synopsis: The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. "

  9. Hikaru No Go TPB Volume 19

    "By Yumi Hotta Synopsis: Hikaru is determined to move carefully, step by step, up the ladder of professional go. After many games he finally gets to play a 7dan, someone he's confronted before, though not across a board. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity!"

  10. Hikaru No Go TPB Volume 20

    "The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? "

  11. Hikaru No Go TPB Volume 21

    "After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!"

  12. Hikaru No Go TPB Volume 22

    "After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!"

  13. Hikaru No Go TPB Volume 23

    "(W) Yumi Hotta (A) Takeshi Obata Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume!"