ELFQUEST FINAL QUEST (2014)
"What words can possibly do justice to this, the grand finale to the greatest ElfQuest series of them all? Forty years in the planning and making, heroes' journeys that were begun in the Original Quest will find their resolutions here. Fateful events set in motion last issue continue to have unstoppable consequences, as dire battles are fought on both the physical and the spiritual realms. Now decisions must be made that will affect everyone-elves and humans alike-on the World of Two Moons far into the future. Can the Great Wheel of time and history, broken so many thousands of years ago, ever be made whole again? A finale forty years in the making!"
"The penultimate issue in the ultimate Elfquest series! His forces decimated by Cutter's fierce warrior tribe, the fanatical human commander presses on, risking all to destroy the elves in their forest lair. Lives are lost on both sides. To stop the bloodshed, Cutter's adopted human daughter Shuna risks more than even she realizes. Should she fail, the price will be war everlasting among the native humans, the elves, and the Djunsland invaders. Must Wolfrider chief Cutter, having fulfilled his bond with High One Timmain, now witness the utter destruction of all that has brought him to this fateful moment? o A New York Times best-selling series!"
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Writer
WENDY PINIReading Order
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Elfquest Final Quest #1
"The Wolfriders' chief, Cutter, knows that change is coming. His tribe's proximity to the Palace of the High Ones, a mysterious and magical oasis, makes this inevitable. As Cutter's daughter Ember, chief of her own tribe, shares her father's efforts to preserve the old ways amongst their kin, the human tyrant, Angrif Djun, ascends the mountain her clan call home and rocks the foundation of their peaceful existence."
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Elfquest Final Quest #2
"Fate brings battle unasked for, and heartbreak unforeseen. Chieftess Ember's Wolfriders try to save a human town, only to lose their own mountain home and Ember and Teir's dearest wish comes true at the worst possible moment-with agonizing and far-reaching consequences! Winner of the Golden Pen Award from the Young Adult Advisory Committee! Includes extensive extra content!"
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Elfquest Final Quest #3
"Chieftess Ember begins her darkest journey alone when she's held captive by a brutal human tyrant. Will her sacrifice ensure the safe escape of her tribe as they flee into unknown territory? And can the sacred connection between Ember and her elfin lovemate survive when they are forcefully separated?"
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Elfquest Final Quest #4
"Years ago, the human tyrant Grohmul Djun made an unholy alliance with the mad half-elf, half-troll tinkerer called Two-Edge. Now, the Djun's ambitious heir, Angrif, holds the key to a power never before seen on the World of Two Moons-a power that Chieftess Ember of the Wolfriders fears might destroy her world forever. o Brand-new ElfQuest adventures! o Collects ElfQuest extras from past and present! 'Just read all of them and say hello to insomnia.'-Comic Bastards "
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Elfquest Final Quest #5
"Separated and weakened by unanswered Recognition, can Ember and Teir survive long enough for a rescue? Three factions must join to save the pair-Cutter and his companions, Ember's own Wolfriders, and the mysterious realm of elfin spirits. If they fail, the lovers may die. If they succeed, what shattering secrets will be revealed and new threats unleashed? o Brand-new ElfQuest art and adventures! 'It's something special and will pull you in from the first time you read it!'-Major Spoilers"
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Elfquest Final Quest #6
"The human warlord Angrif Djun, more furious than ever, prepares a massive assault upon every elf living on the World of Two Moons. Master archer Strongbow faces an unexpected betrayal. And within the Wolfrider tribes, Chief Cutter and Chieftess Ember wrestle with a dire choice that will define-or destroy-their worlds. 'If you're looking for some engaging fantasy, don't miss ElfQuest: The Final Quest! It's something special and will pull you in from the first time you read it!' -Major Spoilers"
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Elfquest Final Quest #7
"The powerful psychic Sunstream assumes the role of his race's 'link' to all elves, galvanizing the World of Two Moons' secretive tribes. The Wolfriders seek guidance as Cutter, Leetah, and Skywise struggle to adjust. Unexpected relationships form, new journeys begin, a dire threat surfaces, and a beloved tribemate makes a shocking choice."
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Elfquest Final Quest #8
"There is one question Wolfrider chief Cutter can no longer avoid: If the elves must choose between the star-traveling Palace, and 'the Way' that binds all to the World of Two Moons, who will stay, and who will go? The irresistible call goes out! How will those long absent-Rayek, Winnowill, Two-Edge, and more-react? "
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Elfquest Final Quest #9
"The misfit trolls return to battle the eager Go-Backs, to the delight of Two-Edge, who forms an astonishing alliance. Meanwhile, Rayek hungers to partake of the increased magical power of those who dwell within the Palace. But Cutter's greatest concern is Angrif Djun's massive war fleet, which seeks to crush all elves and their allies."
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Elfquest Final Quest #10
"Ten years have passed. The Palace of the High Ones returns as the centerpiece of a grand celebration in Cutter's holt. In the midst of it all, every relationship fans have cherished or wished for will be tested. New faces appear; joinings and partings abound-but whose, when, why, and at what price?"
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Elfquest Final Quest #11
"The one issue you dare not miss! The elves' unprecedented gathering reaches a fever pitch when Strongbow's lifemate Moonshade, Oddbit the troll queen, Mender the healer, Skywise the stargazer, and even evil Winnowill pursue their hearts' desires-and some dare ask for even more! Angrif Djun's war fleet invades the Wavedancers' waters as a shattering moment of truth occurs between Cutter and Timmain."
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Elfquest Final Quest #12
"What happens when you discover who you really are-and realize you never wanted to know that soul-wrenching truth? Nightfall and Redlance lead a band of Wolfriders to try to learn the answer, just as the Wavedancers deliver dire news: the Djun's warships have arrived. The most game-changing issue of ElfQuest ever!"
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Elfquest Final Quest #13
"A raid by Djunslander war men on a humble village near the Wavedancers' waters brings down Rayek's wrath. Ember steps in to lead the Wolfriders in her father's bewildering absence, but what of her own distant tribemates? What of Cutter's loved ones, desperate to find him? And what of Cutter himself, torn by his own terrible truth?"
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Elfquest Final Quest #14
"What happens when the one leader who can unite the elves in their time of greatest turmoil has seemingly deserted them? The descent into the symbolic cave is a hero's darkest hour. For Cutter-vulnerable, mortal, wandering through the forest primeval-can there be a moment darker still? Has the Blood of Ten Chiefs come, at last, to the end of all quests?"
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Elfquest Final Quest #15
"After weeks of tracking, the Wolfrider rescue party finds Cutter in the clutches of an eerie new tribe of elves. But are they too late to save their chief from plunging over the edge of madness? Two-Edge and Ekuar rekindle their strange friendship-to ally against Rayek. How will this shocking turnabout affect the advancing human war fleet and the shape-changed Wavedancers who follow in its wake? "
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Elfquest Final Quest #16
"The invading human army lands. Now all the elves must pull together to defend the ancestral home of the Wolfriders. Their most potent weapon, the Palace of the High Ones, will not-cannot-be used, even in self-defense. And Cutter, seemingly restored, suddenly realizes he has a new quest: to seek the one being in the world who can right an ancient wrong."
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Elfquest Final Quest #17
"The word goes out: the human invaders must not reach the Father Tree, sacred home of the Good Spirits. Yet the elves' most potent weapon, the Palace of the High Ones, which could turn the tide in the blink of an eye, will not-cannot-be used, even in self-defense. And just as he is needed most to unite and lead his people, Cutter, chief of the Wolfriders, suddenly sets off on a new quest-to seek the one being on the World of Two Moons who can right an ancient wrong. o A New York Times best-selling series! o Brand-new ElfQuest adventures!"
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Elfquest Final Quest #18
"It's been thousands of years since the hidden key in Cutter's sword, New Moon, was first used. The Wolf Chief's followers are stunned as the goal of their mysterious new quest is revealed. Elsewhere, Shuna feels a resurgence of the warrior spirit she once embraced as she and her elfin allies prepare Iceholt's native humans for invasion. Bonds of love and loyalty deepen, and Cutter's leadership is needed more than ever. But is he, after all he has endured, up to the task?"
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Elfquest Final Quest #19
"Seemingly healed at long last, Wolfrider chief Cutter returns, with his rescuers, to the Father Tree. But the rejoicing is tempered by news that the invading Djunslander army has met and engaged the native Iceholt human tribes-who have never before encountered the murderous power of firearms. Meanwhile, in the long-abandoned ruins of the Sun Village, the search is on for a long-lost talisman that could spell doom for all the elves dwelling in the Palace of the High Ones!"
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Elfquest Final Quest #20
"Winter is coming, but love is still in the air! Among the Wolfriders, some celebrate new bonds while others welcome new life. Cutter holds a fateful council: it's now time for all elves to choose-travel with the Palace back to the Star Home, or remain on the World of Two Moons. Meanwhile, the invading human warriors press closer to the very center of Iceholt, the home of the elves' sacred Father Tree-and they bring the most fearsome weapon of all! o A New York Times best-selling series! 'ElfQuest is just one of those stories that you never want to end. It's so visually pleasing.'-Comic Bastards "
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Elfquest Final Quest #21
"Throughout the entirety of ElfQuest, Cutter and Skywise have been 'brothers in all but blood.' Now the Stargazer must make an inescapable choice-remain on the World of Two Moons with his heart-family, or travel among the stars as he has always longed. Can his bond with Cutter survive? Meanwhile, human invaders once again threaten a sacred elf-home with fire, and there is only one who can stand in their way. A long-enduring character will not survive this issue! o A New York Times best-selling series!"
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Elfquest Final Quest #22
"Only three issues left to go in the Final Quest story, and the peril ramps up to levels never before reached in ElfQuest. Out on the open waters, the Wavedancers renew their efforts to keep the seas free of human warships that carry deadly weapons. Yet even as the invaders press closer and closer to the sacred Father Tree, there is time for final farewells, for new lives beginning and old lives ending, as the Palace of the High Ones makes ready to depart the World of Two Moons . . . forever? "
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Elfquest Final Quest #23
"The penultimate issue in the ultimate Elfquest series! His forces decimated by Cutter's fierce warrior tribe, the fanatical human commander presses on, risking all to destroy the elves in their forest lair. Lives are lost on both sides. To stop the bloodshed, Cutter's adopted human daughter Shuna risks more than even she realizes. Should she fail, the price will be war everlasting among the native humans, the elves, and the Djunsland invaders. Must Wolfrider chief Cutter, having fulfilled his bond with High One Timmain, now witness the utter destruction of all that has brought him to this fateful moment? o A New York Times best-selling series!"
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Elfquest Final Quest #24
"What words can possibly do justice to this, the grand finale to the greatest ElfQuest series of them all? Forty years in the planning and making, heroes' journeys that were begun in the Original Quest will find their resolutions here. Fateful events set in motion last issue continue to have unstoppable consequences, as dire battles are fought on both the physical and the spiritual realms. Now decisions must be made that will affect everyone-elves and humans alike-on the World of Two Moons far into the future. Can the Great Wheel of time and history, broken so many thousands of years ago, ever be made whole again? A finale forty years in the making!"