Seven Seas Entertainment Ongoing Series

Dungeon People (2025)

THIS DUNGEON’S GETTING WEIRDER BY THE FLOOR…Clay’s journey stalls at the tenth level, where deadly magical traps block her path. To break through, she begins training her own magical detection abilities—and discovers she might be far more powerful than she realized.Armed with new skills and a bold plan to conquer floor 10, Clay pushes deeper into the Dungeon’s unknown depths. But with each level, its secrets grow stranger…and more dangerous!

LEVEL 10 SKILLS, LEVEL 10 PROBLEMS!Now that she’s reached Level 10, Clay faces a threat that will push her managerial skills to the absolute limit. This time, it's from a totally unexpected source: a fight between monster coworkers! How to solve the strife and get back to the expedition? Find out as this tale of fantasy dungeon management continues!

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6
Issues
162
Pages/Issue
Ongoing
Frequency
Mature
Rating

All Issues

Dungeon People Volume. 6

Issue #6

$13.99

Dungeon People Volume. 6

Release: March 31, 2026
Dungeon People Volume. 5

Issue #5

$13.99

Dungeon People Volume. 5

Release: April 29, 2025
Dungeon People Volume. 4

Issue #4

$13.99

Dungeon People Volume. 4

Release: September 17, 2024
Dungeon People Volume. 3

Issue #3

$13.99

Dungeon People Volume. 3

Release: December 26, 2023
Dungeon People Graphic Novel Volume 02 (Mature)

Issue #2

$13.99

Dungeon People Graphic Novel Volume 02 (Mature)

Release: December 13, 2022
Dungeon People Graphic Novel Volume 01 (Mature)

Issue #1

$13.99

Dungeon People Graphic Novel Volume 01 (Mature)

Release: July 19, 2022

Reading Order

  1. Dungeon People Graphic Novel Volume 01 (Mature)

    Clay was trained by her father to be an expert member of the thieves' guild. Since her father disappeared three years ago, she's been using her skills to search for him in a dungeon filled with goblins, a Minotaur, and all manner of other dangerous creatures. When Clay reaches deeper than anyone ever has before, she meets the caretaker of the dungeon. To her surprise, Clay is invited to join the staff! And thus begins Clay's new job-to learn the inner workings and behind-the-scenes secrets of the dungeon from the inside.

  2. Dungeon People Graphic Novel Volume 02 (Mature)

    Clay was trained by her father to be an expert member of the thieves' guild. Since her father disappeared three years ago, she's been using her skills to search for him in a dungeon filled with goblins, a Minotaur, and all manner of other dangerous creatures. When Clay reaches deeper than anyone ever has before, she meets the caretaker of the dungeon. To her surprise, Clay is invited to join the staff! And thus begins Clay's new job-to learn the inner workings and behind-the-scenes secrets of the dungeon from the inside.

  3. Dungeon People Volume. 3

    DUNGEON MANAGEMENT IS TOUGHER THAN IT LOOKS.Clay still has a lot to learn about the inhabitants of the dungeon and what it takes to run it, from how goblins reproduce to the rules for paid time off. But while for her boss, the wizard Belle, the dungeon is her whole life, Clay’s goal is still to find her father, and some of what the dungeon’s residents have to say about him is unexpected...

  4. Dungeon People Volume. 4

    CLAY FINALLY FINDS SOMETHING SHE’S BEEN SEARCHING FOR.Clay's gotten used to her life working in the dungeon, placing slimes and bats, manufacturing skeletons and zombies, and even learning a bit about the darker secrets surrounding its management. Now that she feels like she understands how to use her magic power properly, she decides to try to make it all the way down to level nine...what will she find?

  5. Dungeon People Volume. 5

    LEVEL 10 SKILLS, LEVEL 10 PROBLEMS!Now that she’s reached Level 10, Clay faces a threat that will push her managerial skills to the absolute limit. This time, it's from a totally unexpected source: a fight between monster coworkers! How to solve the strife and get back to the expedition? Find out as this tale of fantasy dungeon management continues!

  6. Dungeon People Volume. 6

    THIS DUNGEON’S GETTING WEIRDER BY THE FLOOR…Clay’s journey stalls at the tenth level, where deadly magical traps block her path. To break through, she begins training her own magical detection abilities—and discovers she might be far more powerful than she realized.Armed with new skills and a bold plan to conquer floor 10, Clay pushes deeper into the Dungeon’s unknown depths. But with each level, its secrets grow stranger…and more dangerous!