CRITICAL ROLE VOX MACHINA ORIGINS I (2025)
The heroes reunited at last! Aboard The Mockingbird, Vox Machina fights their way to Iselda as well as the source of the poison that has been plaguing Stilben. They already feel weary and outnumbered, while Iselda doesn’t need a hand at all—she’s already got plenty. What will happen to our burgeoning band of adventurers? Find out in the conclusion to Critical Role: Vox Machina Origins Series I! • Celebrating 10 years of Critical Role!• Series finale!
Vax—alone on the Myriad's floating fortress galleon, The Mockingbird—fights his way to freedom with nary a weapon or ally around save his wits and agility to escape his captors. Meanwhile, Vex and Keyleth trek through the swamp and discover they are a surprisingly good team. With Trinket in tow, will they be able to save Vax in time? • The Vox Machina Origins series I comics come to print!• Celebrating 10 years of Critical Role!• Six-issue series.
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All Issues
Issue #6
$4.99Critical Role: Vox Machina Origins I #6 (Cover A) (Max Dunbar)
Issue #5
$4.99Critical Role: Vox Machina Origins I #5 (Cover A) (Duncan Fegredo)
Issue #4
$4.99Critical Role: Vox Machina Origins I #4 (Cover A) (Babs Tarr)
Issue #3
$4.99Critical Role: Vox Machina Origins I #3 (Cover A) (Francesco Francavilla)
Reading Order
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Critical Role: Vox Machina Origins I #1 (Cover A) (Olivia Samson)
Join familiar faces from Critical Role’s smash-hit first campaign in Critical Role: Vox Machina Origins!Roguish twins Vax'ildan and Vex'ahlia investigate a curse afflicting the impoverished citizens of the port city of Stilben. Things are not what they seem for the adventurous siblings…between fighting shark-riding fish men and black-clad assassins, they meet an antlered, shape-shifting magic user with her own theory about the curse.• The original Vox Machina digital seriers, in print for the first time, just in time for the 10th Anniversary of Critical Role!• See how the legendary team of Vox Machina comes together in these prequel comics!• Six issue series.
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Critical Role: Vox Machina Origins I #2 (Cover A) (Aviv Or)
Scanlan and Grog loot a shark-man temple in the swamp outside Stilben, where they uncover priceless treasure and one strange artifact—a glowing vial of liquid. Returning to the city to determine its use, they’re almost killed by assassins and then almost arrested by the Watch! Just when they think they’re in the clear, they’re approached by an incredibly pompous magic user who threatens them if they don’t give up the vial. What’s in this flask that’s so important?• 2025 marks the 10th Anniversary of Critical Role!• Six issue series.
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Critical Role: Vox Machina Origins I #3 (Cover A) (Francesco Francavilla)
Keyleth and Tiberius find themselves in unsavory company, but that's the only kind of company to be found in Stilben. Paid by the Clasp to stop the attack on the peasants, our heroes follow their noses and uncover an alchemical laboratory hidden in the city's sewer. They arrive to find a pair of half-elves fighting a gnome and a half-giant. With all the people tracking her in one place, the architect of the swamp curse springs her trap . . . • See how the legendary team of Vox Machina comes together in these prequel comics!• Join in the celebration of 10 years of Critical Role!• Six issue series.
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Critical Role: Vox Machina Origins I #4 (Cover A) (Babs Tarr)
The sinister Iselda has kidnapped Vax, and with nowhere else to turn, his sister Vex must swallow her pride to ask for help. The others are quick to mock and dismiss her. On her way out of town, Keyleth catches up to her and insists on coming along. Reluctantly, the desperate half-elf agrees. Their goal? To go find a certain trinket to help them . . .• Celebrating 10 Years of Critical Role!• Six issue series.
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Critical Role: Vox Machina Origins I #5 (Cover A) (Duncan Fegredo)
Vax—alone on the Myriad's floating fortress galleon, The Mockingbird—fights his way to freedom with nary a weapon or ally around save his wits and agility to escape his captors. Meanwhile, Vex and Keyleth trek through the swamp and discover they are a surprisingly good team. With Trinket in tow, will they be able to save Vax in time? • The Vox Machina Origins series I comics come to print!• Celebrating 10 years of Critical Role!• Six-issue series.
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Critical Role: Vox Machina Origins I #6 (Cover A) (Max Dunbar)
The heroes reunited at last! Aboard The Mockingbird, Vox Machina fights their way to Iselda as well as the source of the poison that has been plaguing Stilben. They already feel weary and outnumbered, while Iselda doesn’t need a hand at all—she’s already got plenty. What will happen to our burgeoning band of adventurers? Find out in the conclusion to Critical Role: Vox Machina Origins Series I! • Celebrating 10 years of Critical Role!• Series finale!