Dark Horse Ongoing Series

CALL OF DUTY ZOMBIES (2016)

"Misty, Russman, and Marlton have risked life and limb in order to follow the insane directives of the voice in Stuhlinger's head. They were promised escape, and all of the scars and bruises will be worth it if they end up somewhere that's not full of vicious zombies. But they don't know who's really been giving the orders . . . Can they be trusted? 'The art alone is enough to warrant a look for anyone who hasn't gotten their fill of the undead.'-IGN"

"Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! The Tranzit crew find themselves in an unfamiliar location, scattered and disoriented. And as they face a new type of enemy, it becomes clearer than ever that they need each other to survive. Stuhlinger and Russman aren't used to having teammates, but Misty and Marlton will have to convince them to band together if they all want to make it. "

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6
Issues
N/A
Pages/Issue
Ongoing
Frequency
TBD
Rating

All Issues

Call Of Duty Zombies #6

Issue #6

$3.99

Call Of Duty Zombies #6

Release: August 23, 2017
Call Of Duty Zombies #5

Issue #5

$3.99

Call Of Duty Zombies #5

Release: June 21, 2017
Call Of Duty Zombies #4

Issue #4

$3.99

Call Of Duty Zombies #4

Release: April 19, 2017
Call Of Duty Zombies #3

Issue #3

$3.99

Call Of Duty Zombies #3

Release: February 15, 2017
Call Of Duty Zombies #2

Issue #2

$3.99

Call Of Duty Zombies #2

Release: December 21, 2016
Call Of Duty Zombies #1

Issue #1

$3.99

Call Of Duty Zombies #1

Release: October 19, 2016

Reading Order

  1. Call Of Duty Zombies #1

    "Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! Join Stuhlinger, Misty, Russman, and Marlton as they fight for survival against the undead horde. The Tranzit crew, last seen in the 'Buried' map, are trapped on a deeply unstable and fractured future Earth. The Call of Duty®: Zombies miniseries delves into these characters' backstories, providing a crucial piece of the Zombies puzzle. See what happens between the maps as the Tranzit crew fights to escape Maxis's apocalyptic wasteland. "

  2. Call Of Duty Zombies #2

    "Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! On the hunt for Element 115, the Tranzit crew winds up at the headquarters of Russman's old organization: Broken Arrow. Trapped between a never-ending horde of zombies outside and lab-grown monstrosities inside, Stuhlinger, Misty, Marlton, and Russman learn that they'll have to work together if they want to make it out alive."

  3. Call Of Duty Zombies #3

    "When an AI security system tries to destroy the Tranzit crew, Marlton must use his tech skills to outwit the digital defenses. Misty reminds him that he can't survive on his own: it's going to take more than know-how and smarts to get everyone out alive. The group decide to take a chance on escaping from the zombie-infested apocalyptic wasteland, not knowing if their desperate attempt will work or where it could take them."

  4. Call Of Duty Zombies #4

    "Marlton, Misty, Russman, and Stuhlinger think they've found a moment's peace, but the approaching horde of zombies is about to destroy that. Faced with the decision of fight or flight, the crew argues and splits up. When Maxis's emergency security measures are activated, will it be every man for himself?"

  5. Call Of Duty Zombies #5

    "Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! The Tranzit crew find themselves in an unfamiliar location, scattered and disoriented. And as they face a new type of enemy, it becomes clearer than ever that they need each other to survive. Stuhlinger and Russman aren't used to having teammates, but Misty and Marlton will have to convince them to band together if they all want to make it. "

  6. Call Of Duty Zombies #6

    "Misty, Russman, and Marlton have risked life and limb in order to follow the insane directives of the voice in Stuhlinger's head. They were promised escape, and all of the scars and bruises will be worth it if they end up somewhere that's not full of vicious zombies. But they don't know who's really been giving the orders . . . Can they be trusted? 'The art alone is enough to warrant a look for anyone who hasn't gotten their fill of the undead.'-IGN"

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