BOKURANO OURS GN (2025)
"Final Volume! Rule 1 Zearth's battles follow an ironclad rule. If Zearth loses the battle, or if 48 hours pass without victory, Earth will be destroyed, along with humankind and every other living thing on the planet. Rule 2 Zearth's opponents are Earthlings of a parallel world. Victory is achieved by killing the enemy pilot. If Zearth's pilot is killed, Zearth loses the battle. Rule 3 Pilots are contracted in advance. One pilot is selected for each battle. Only the selected pilot commands Zearth. The pilot cannot transfer control. Rule 4 If the pilot dies of natural causes or is killed by a fellow Earthling, another contracted pilot will be chosen to assume command. Rule 5 After the battle's end, the deceased pilot's body is sent home. However, at the pilot's request, the body may be stored within Zearth, or made to simply vanish."
"Two children remain to fight for Earth's survival, and one of them isn't from this Earth at all. Saving the world is hard. Saving yourself is even harder."
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Writer
Mohiro KitohReading Order
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Bokurano Ours Graphic Novel Volume 01
"By Mohiro Kitoh Synopsis: One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the game, all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact."
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Bokurano Ours Graphic Novel Volume 02
"Story By Mohiro Kitoh Giant robots are invading Earth and 15 teenagers must figure out a way to stop them. The key to mankind's survival is a towering mecha known as Zearth, but the iron giant's power is not infinite. It gets its strength from the power of life supplied by each teenage pilot. "
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Bokurano Ours Graphic Novel Volume 03
"The underage pilots of Zearth are starting to crack under the pressure. In the beginning all they wanted to do was play a fun game. Now they're fighting for their lives and the fate of the planet. Say goodbye to childhood. It's time to grow up and be a hero. "
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Bokurano Ours Graphic Novel Volume 05
"By Mohiro Kitoh Zearth's surviving pilots make a promise to each other: they'll never break down, they'll never cry, and no one's to blame. Yet after Maki's battle breaks open the core of her opponent a frightening discovery may test their new resolve. Inside, the children come upon a terrible shock - the truth about who they're being driven to destroy."
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Bokurano Ours Graphic Novel Volume 06
"By Mohiro Kitoh Now the children know the truth: their opponents are human beings, just like them. Despite going into his battle with mixed feelings, Kirie finds one more chance to surprise his fellow pilots. Komo follows after him to what seems like an easy victory...until the enemy's tentacles threaten to overwhelm her."
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Bokurano Ours Graphic Novel Volume 07
"Komo's battle takes a shocking turn when the enemy pilot flees for his life...and then comes out of hiding where nobody would have expected. Anko's battle begins not long after, but this time, the entire world is watching. A broadcast crew from her father's TV news show comes along for the ride, letting the secret of Zearth out for good."
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Bokurano Ours Graphic Novel Volume 08
"Through battle after battle, the world has known Zearth as an implacable force of destruction. Now, the monster has a human face, as Anko uses her father's broadcast to deliver a message to the world. An outpouring of support carries the children into Kanji's battle, a test of endurance that may only be won by a drastic, irreversible decision."
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Bokurano Ours Graphic Novel Volume 09
"Zearth's next pilot is Kana Ushiro, the one child supposedly spared from the contract that has driven her friends to fight for the survival of their universe. Fearing for her youngest pilot's chances, Lieutenant Tanaka plans a shocking operation to keep Zearth in the game."
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Bokurano Ours Graphic Novel Volume 10
"Two children remain to fight for Earth's survival, and one of them isn't from this Earth at all. Saving the world is hard. Saving yourself is even harder."
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Bokurano Ours Graphic Novel 11
"Final Volume! Rule 1 Zearth's battles follow an ironclad rule. If Zearth loses the battle, or if 48 hours pass without victory, Earth will be destroyed, along with humankind and every other living thing on the planet. Rule 2 Zearth's opponents are Earthlings of a parallel world. Victory is achieved by killing the enemy pilot. If Zearth's pilot is killed, Zearth loses the battle. Rule 3 Pilots are contracted in advance. One pilot is selected for each battle. Only the selected pilot commands Zearth. The pilot cannot transfer control. Rule 4 If the pilot dies of natural causes or is killed by a fellow Earthling, another contracted pilot will be chosen to assume command. Rule 5 After the battle's end, the deceased pilot's body is sent home. However, at the pilot's request, the body may be stored within Zearth, or made to simply vanish."