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Description
In this new game by the designer of Concordia, the players lead shipping companies which transport freight, mail and passengers around the globe. On a player's turn they play a card and execute the related action. As new cards enter the game, the players build their own individual decks of cards with new or improved possibilities. They purchase new steamships from the market. But competition is tough. The challenge is to manage your merchant fleet efficiently. Purchasing the best steamships will not be enough if you fail to acquire enough coal bunkers and trade posts. 2-5 players Ages 13+ 90+ minute play time Contents: 40 Captains 28 Trade posts 40 Coal Cubes 5 Sea Regions 5 Player boards Ship Market 2 Scoring summaries 4 Directors 67 Markers 1 VP Chart 8 VP Markers 28 Trade Posts 32 Contracts 110 Cards 80 Banknotes
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