FLYING WITCH GN (2025)
"Flying Witch emphasizes that while actual magic is nice, there is ultimately magic in everything." --Anime News NetworkHot, Hot, Faia! When deliberations on where to hold the imminent Great Sabbath, a large-scale festival for witches the world over, come dangerously close to a standstill, Akane and representatives of the four other candidate host cities are scooped up and ordered to battle on behalf of their hometowns to claim the honor—and their own freedom. Meanwhile, Makoto accompanies Anzu on her very first job as a full-fledged witch and quickly realizes that being a mentor can be much more treacherous, and booby-trap heavy, than it seems!
"Flying Witch emphasizes that while actual magic is nice, there is ultimately magic in everything." --Anime News NetworkThe Host with the Most Preparations for the Great Sabbath, a worldwide witchy event held once every twenty years, have kicked into full gear, and to Makoto’s delight, Aomori is on the list of candidate host cities. She, Akane, and Maria try to amplify its appeal to the judges who have come to tour the city—only to be blindsided by a very sneaky sabotage campaign. It also comes to light that a missed milestone has put Chinatsu in dicey spiritual territory. Now, it’s up to Makoto to save her soul!
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Writer
Chihiro IchizukaReading Order
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Flying Witch Graphic Novel Volume 01
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life and traditional Japanese culture in this debut work from Chihiro Ishizuka. Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 02
"Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 03
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life and traditional Japanese culture in this debut work from Chihiro Ishizuka. Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 04
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life, and traditional Japanese culture in this debut work from Chihiro Ishizuka."
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Flying Witch Graphic Novel Volume 05
"Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 06
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life and traditional Japanese culture in this debut work from Chihiro Ishizuka. Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 07
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life and traditional Japanese culture in this debut work from Chihiro Ishizuka. Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country."
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Flying Witch Graphic Novel Volume 08
"A surreal comedy in the vein of Yotsuba&! and Nichijou with a magical theme combines humor, slice of life and traditional Japanese culture in this debut work from Chihiro Ishizuka. Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country. "
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Flying Witch Graphic Novel Volume 09
Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country.
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Flying Witch Graphic Novel Volume 10
Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country.
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Flying Witch Graphic Novel Volume 11
Makoto returns to rural Japan to work on her magic after being away for six years. In her new home, she along with her black cat Chito, share some of what she has learned as she gets used to living in a slower and more curious part of the country.
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Flying Witch 12
"Flying Witch emphasizes that while actual magic is nice, there is ultimately magic in everything." --Anime News NetworkHigh Stakes MissionsTo atone for stopping time under the influence, Makoto’s sister Akane must undertake a challenging job for the Society. Her mission: retrieve a sacred artifact from a long-sealed chamber in the Tibetan mountains or risk forever staining her reputation. Back in Aomori, Makoto fits a friend in a handmade robe—only to unexpectedly unleash a little chaos. And when a special visitor asks for help, Makoto and her crew put all their skills to the test in a task that, if done wrong, could spell the end of the human race.
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Flying Witch 13
"Flying Witch emphasizes that while actual magic is nice, there is ultimately magic in everything." --Anime News NetworkThe Host with the Most Preparations for the Great Sabbath, a worldwide witchy event held once every twenty years, have kicked into full gear, and to Makoto’s delight, Aomori is on the list of candidate host cities. She, Akane, and Maria try to amplify its appeal to the judges who have come to tour the city—only to be blindsided by a very sneaky sabotage campaign. It also comes to light that a missed milestone has put Chinatsu in dicey spiritual territory. Now, it’s up to Makoto to save her soul!
-
Flying Witch 14
"Flying Witch emphasizes that while actual magic is nice, there is ultimately magic in everything." --Anime News NetworkHot, Hot, Faia! When deliberations on where to hold the imminent Great Sabbath, a large-scale festival for witches the world over, come dangerously close to a standstill, Akane and representatives of the four other candidate host cities are scooped up and ordered to battle on behalf of their hometowns to claim the honor—and their own freedom. Meanwhile, Makoto accompanies Anzu on her very first job as a full-fledged witch and quickly realizes that being a mentor can be much more treacherous, and booby-trap heavy, than it seems!